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C Source Code Chess Game with OpenGL GUI and AI Implementation 副本 - C++ Source Code Chess Game with OpenGL GUI and AI Implementation

C++ Source Code Chess Game with OpenGL GUI and AI Implementation

by chessAIin , on August 21, 2024

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C++ Source Code Chess Game with OpenGL GUI and AI Implementation

 

C Source Code Chess Game with OpenGL GUI and AI Implementation 副本 - C++ Source Code Chess Game with OpenGL GUI and AI Implementation

 

3DChessApp is a straightforward, cross-platform chess application featuring a 3D graphical user interface (GUI) and a fundamental AI opponent. Developed using modern C++11 standards, the application is compatible with both Windows and Linux operating systems, supporting 32-bit and 64-bit architectures. The project was designed to provide hands-on experience in building a small-scale software project collaboratively, from inception to completion, while exploring the methodologies employed in computer-based chess.

The final product is a functional chess game that offers various modes, including player vs. player, player vs. AI, and AI vs. AI. The engine largely adheres to FIDE chess rules with a few exceptions. Although the AI incorporates only a basic set of features compared to advanced chess engines, it delivers adequate challenge for casual human players.

 

3dchesslogsample - C++ Source Code Chess Game with OpenGL GUI and AI Implementation

 

Project Overview

The project has been divided into three major components, each designed to facilitate independent development and integration:

1. GUI

  • 3D Interface: Utilizes OpenGL 2 for rendering.
  • Menu System: Designed for user navigation and interaction.
  • Model Loading: Integrated with Assimp for importing various model formats.
  • Text Rendering: Employs FreeType2 for rendering text, including chess notation.

2. Chess Engine

  • FIDE Compliant: Adheres to the FIDE rules for chess.
  • Move Generation: Utilizes a bitboard-based approach.
  • FEN Support: Includes functionality for FEN string input/output.
  • AI Features:
    • Negamax Search: For evaluating game positions.
    • Alpha-Beta Pruning: To optimize search efficiency.
    • Material Evaluation: Basic scoring through material and piece square tables.
    • Zobrist Hashing: For efficient position hashing.
    • Polyglot Opening Book: Supports Polyglot format for opening book integration.
    • Transposition Tables: To store previously evaluated positions.
    • Iterative Deepening: For progressively deeper searches.
    • Configurable AI Profiles: Allows for different AI configurations.

3. Build Process

Windows

  1. Checkout Boost: Retrieve Boost from SVN and place it in the 3rdparty directory.

  2. Build Boost: Execute buildboost.bat in a Visual Studio 2013 command prompt (process may be lengthy).

  3. Git Submodules:

    • Initialize with git submodule init.
    • Update with git submodule update.
  4. Generate Project Files: Run runcmake.bat in the root directory.

  5. Compile: Open the .sln project file in the build/ directory and build the solution.

    Build Requirements (Windows):

    • Visual Studio 2013
    • CMake 2.8.12 or higher
    • Python 2.7 or later
    • Boost 1.55 (trunk)

Linux

  1. Git Submodules:

    • Initialize with git submodule init.
    • Update with git submodule update.
  2. Generate Makefiles: Execute runcmake.sh.

  3. Compile: Run make in the bin/ subfolder.

    Build Requirements (Linux):

    • GCC >= 4.8
    • pthreads
    • Python 2.7
    • Boost >= 1.54
    • For Ubuntu < 13.10: Use GCC >= 4.8 from PPA (e.g., ppa:ubuntu-toolchain-r/test).
    • For Ubuntu < 14.04: Use Boost >= 1.54 from PPA (e.g., ppa:boost-latest/ppa).
Download Category ,
Product Version
File Type SH, CPP, . . .
File Size 15 MB
Developer
Documentation

Release Information

  • Released
    :

    August 21, 2024

  • Last Updated
    :

    August 21, 2024

  • Categories
    :
  • File Included
    :

    SH, CPP, . . .

  • File Size
    :

    15 MB

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